Contrary to other High Elves, though, they Blood Elves are unapologetic about their love of magic and have been searching for an alternative to the Sunwell. Kael'thas has altered his magic addiction to draw WoW cataclysm Gold on demonic sources to quench his thirst and has been teaching his followers to follow suit. Additionally to that, they Blood Elves of Azeroth have successfully enslaved the Naaru the creature of nearly 100% pure Light power, to then drain its energy to enable their troops to become Paladins through a bizarre twist of the usual religions, to become one of the holy warriors.
Because some of the most important bosses of the Outland section of the game comprise Blood Elves, like Prince Kael'thas and their allies, such as Illidan Stormrage It is likely that some sort of conflict will develop in players representing the Blood Elves of Azeroth (which players are) in addition to their counterparts, the Blood Elves of the Outland and allow those from their Horde side to engage in these fights without defying their leader.
Blood Elf Abilities
Blood Elves are able to make characters of these classes
Hunter Mage Paladin Priest Rogue Warlock
Blood Elves are the only race that can create Paladins. Blood Elves are the only Horde class that can create Paladins who are known as Blood Knights when they're made by the Blood Elves. In addition, Blood Elves are the only race incapable of making Warriors probably because their people are obsessed with magic, and the anger-driven Warrior isn't a favourite with the majority of the people who belong to the group. Rogues are probably allowed due to they are closer to Blood Elves' High Elf race.
Arcane affinity: All Blood Elves gain 10 points of bonus for their ability to Enchant.
Mana Tap Reduces instantly the mana of the target by 50, with one mana per degree of Blood Elf who uses this ability. It is necessary to be at least 30 feet from your target in order to benefit from this cheap WoW Cataclysm Classic Gold ability, however, it comes with a relatively short time limit of 30 seconds, which allows the ability to be used on spellcasters within PVP.